Basics of Computer Systems

Basics of Computer Systems

  • Starting date 11 May 2021
  • Duration 4 hours
  • Location Distance Learning
  • Language Anglais
  • Price (excluding VAT) 200.00 

Training Context

Nowadays everything is computer or internet. Even though you are a car drivers, a football players, or having another career, you need to at least know how to use a smartphone. This means tech career is becoming more essential.

If you are going to enter to tech industry, for example, if you want to create a simple technical game for multi-players in smartphones, what you need to know  and understand are:

  1. how the computer works in general,
  2. how the number scores can be understood by the computer,
  3. how simple calculation can be evaluated,
  4. how the names of characters are stored in systems,
  5. how the positions of the objects are saved in the main memory,
  6. how the networks work for the player to play with other players from another side of the world.

Goals

After this training:

  • you will be able to understand how data is processed in a computer,
  • you will be able to perform basic operations in binary,
  • you will be able to understand how ip addresses are working in a network and on the Internet.

Training Content

Chapter 1: Basic Concepts and Computer Evolution

  • Understand units of measure common to computer systems
  • Understand how the computer works in general and how the cloud computing comes to play in our daily life
    • Organization and Architecture
    • A Brief History of Computers
    • Cloud Computing

Chapter 2: Number Systems 

  • Learn how the number scores can be understood by computer
  • Learn how to convert the regular numbers to the computer number format
    • The Binary System
    • Converting Between Binary and Decimal
    • Hexadecimal Notation

Chapter 3: Computer Arithmetic and Data Representation 

  • Learn how to scores can be calculated  and stored in the system
  • Also understand how the name can be recognized in the system
    • The Arithmetic and Logic Unit
    • Integer Representation
    • Floating-Point Representation
    • Character Representation in ASCII and Unicode

Chapter 4: Digital Logic 

  • Understand how the condition decision can be made by the computer
  • How the game makes decision, for example, if the game character collides with the objects in the scene or not
    • Boolean Algebra
    • Gates

Chapter 5: Memory and addressing

  • Understand how the positions of the characters and objects in the game are stored in the main memory
  • How fast the memory can be evaluated and which part of the main memory are used to store the game environment
    • Types of Memory
    • The Memory Hierarchy
    • The Memory Addressing

Chapter 6: Internet and IP addressing 

  • Understand the networks works and how to play with other players on other sides of the world
    • Introduction to Network and internet
    • IPV4 and IPV6
    • Classless IP addressing
    • Classful IP addressing
    • IP address Mask

Teachers

Organised by Competence Center:
Jaruwan MESIT, Ph.D. Project Manager 
+352 26 15 92 42 | jaruwan.mesit@competence.lu

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