Basics of Computer Sciences – Spring 2022

Basics of Computer Sciences – Spring 2022

basic of computer Sciences
  • Starting date 11 February 2022
  • Duration 4 hours
  • Location Distance Learning
  • Language Anglais
  • Price (excluding VAT) 200.00 

Training Context

Tech careers are becoming more and more essential.

Nowadays, everything is computer or internet. Even if in your job, you are not (yet) using a computer, you will at least need to know how to use a smartphone.

This training will help you whether you’d like to enter the tech industry or whether for example,  you want to create a simple technical multiplayer game on smartphone. What you need to know and understand first is:

  1. How the computer works in general
  2. How number scores can be understood by the computer
  3. How simple calculations can be evaluated
  4. How the names of characters are stored in systems
  5. How the positions of objects are saved in the main memory
  6. How the networks enabling players to play with other players from around the world work

Goals

After this training you will be able to:

  • Understand how data is processed in a computer
  • Perform basic operations in binary
  • Understand how IP addresses work in a network and on the internet

Training Content

11 February from 9 a.m. to 1 p.m. 

Chapter 1: Basic Concepts and Computer Evolution

  • Understand units of measure common to computer systems
  • Understand how the computer works in general and how cloud computing comes to play in our daily life
    • Organisation and Architecture
    • A Brief History of Computers
    • Cloud Computing

Chapter 2: Number Systems 

  • Learn how number scores can be understood by a computer
  • Learn how to convert regular numbers to a computer number format
    • The Binary System
    • Converting Between Binary and Decimal
    • Hexadecimal Notation

Chapter 3: Computer Arithmetic and Data Representation 

  • Learn how scores can be calculated  and stored in the system
  • Understand how names can be recognised in the system
    • The Arithmetic and Logic Unit
    • Integer Representation
    • Floating-Point Representation
    • Character Representation in ASCII and Unicode

Chapter 4: Digital Logic 

  • Understand how the condition decision can be made by the computer
  • Understand how the game makes decisions, for example, whether a game character collides with the objects in the scene or not
    • Boolean Algebra
    • Gates

Chapter 5: Memory and Addressing

  • Understand how the positions of the characters and objects in the game are stored in the main memory
  • Understand how fast the memory can be evaluated and which part of the main memory is used to store the game environment
    • Types of Memory
    • The Memory Hierarchy
    • The Memory Addressing

Chapter 6: Internet and IP Addressing 

  • Understand how networks works and how to play with other players from around the world
    • Introduction to Network and Internet
    • IPV4 and IPV6
    • Classless IP Addressing
    • Classful IP Addressing
    • IP Address Mask

Teachers

Organised by Competence Center:
Jaruwan MESIT, Ph.D. Project Manager 
+352 26 15 92 42 | jaruwan.mesit@competence.lu

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