Training Context
Tech careers are becoming more and more essential.
Nowadays, everything is computer or internet. Even if in your job, you are not (yet) using a computer, you will at least need to know how to use a smartphone.
This training will help you whether you’d like to enter the tech industry or whether for example, you want to create a simple technical multiplayer game on smartphone. What you need to know and understand first is:
- How the computer works in general
- How number scores can be understood by the computer
- How simple calculations can be evaluated
- How the names of characters are stored in systems
- How the positions of objects are saved in the main memory
- How the networks enabling players to play with other players from around the world work
Goals
After this training you will be able to:
- Understand how data is processed in a computer
- Perform basic operations in binary
- Understand how IP addresses work in a network and on the internet
Training Content
11 February from 9 a.m. to 1 p.m.
Chapter 1: Basic Concepts and Computer Evolution
- Understand units of measure common to computer systems
- Understand how the computer works in general and how cloud computing comes to play in our daily life
- Organisation and Architecture
- A Brief History of Computers
- Cloud Computing
Chapter 2: Number Systems
- Learn how number scores can be understood by a computer
- Learn how to convert regular numbers to a computer number format
- The Binary System
- Converting Between Binary and Decimal
- Hexadecimal Notation
Chapter 3: Computer Arithmetic and Data Representation
- Learn how scores can be calculated and stored in the system
- Understand how names can be recognised in the system
- The Arithmetic and Logic Unit
- Integer Representation
- Floating-Point Representation
- Character Representation in ASCII and Unicode
Chapter 4: Digital Logic
- Understand how the condition decision can be made by the computer
- Understand how the game makes decisions, for example, whether a game character collides with the objects in the scene or not
Chapter 5: Memory and Addressing
- Understand how the positions of the characters and objects in the game are stored in the main memory
- Understand how fast the memory can be evaluated and which part of the main memory is used to store the game environment
- Types of Memory
- The Memory Hierarchy
- The Memory Addressing
Chapter 6: Internet and IP Addressing
- Understand how networks works and how to play with other players from around the world
- Introduction to Network and Internet
- IPV4 and IPV6
- Classless IP Addressing
- Classful IP Addressing
- IP Address Mask
Teachers
Organised by Competence Center:
Jaruwan MESIT, Ph.D. Project Manager
+352 26 15 92 42 | jaruwan.mesit@competence.lu